This game is designed to fit easily into a counselling session and takes just 15 minutes to play. Players try to escape from Anger Island (and a pursuing dinosaur) by learning one of six anger management techniques, such as self-calming, communicating feelings, and creating compromises. One skill is worked on in each 15-minute segment and activities are suggested for practice between sessions.
Key Features
- Designed to fit easily into a counselling session
- Learn six anger management techniques
- For 2-4 players
- Ages: 6-10
Additional Information
The game also includes a reproducible Anger Management Checklist and a Skills Record (to keep track of which players have practiced which skills), and a facilitator booklet with complete lesson plans, suggested activities for practice between sessions, and questions for discussion.
Recommended for ages 6-10.