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Office, Workplace & SchoolEducationTeaching ResourcesJumpstart! Apps: Creative learning, ideas and activities for ages 7–11

Jumpstart! Apps: Creative learning, ideas and activities for ages 7–11

NDIS Support Item Reference No. 03_222100911_0124_1_1

The NDIS Support Item Reference Number provided is a guide only. Please note that each purchase must align with your individual plan goals and needs, and eligibility may vary based on your disability type and NDIS plan. Final approval for claims is determined by the NDIS.

$39.95
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Description

This collection of engaging and simple to use activities will jumpstart students’ learning and help the busy teacher to reinvigorate their teaching through the use of mobile apps and activities that can be used in the classroom. A wealth of practical activities and advice on how to incorporate over 40 lively and exciting apps into the classroom will enable teachers to deliver creative lessons. This essential guide focuses on a range of apps, including Skitch, QR codes, Comic Life, Do Ink Green Screen, Puppet Pals, Our Story and much more.

Key Features

  • Comprehensive Resource: Offers guidance on integrating apps within the National Curriculum.
  • Core Curriculum Coverage: Addresses all core areas including English, Maths, Science, and more.
  • Creative Learning: Encourages independent and imaginative lessons using technology.
  • Practical Activities: Provides a wealth of activities and advice for busy teachers.

Additional Information

This book offers much needed guidance on creative ways to integrate apps within Key Stages 1 and 2. Enabling teachers to deliver effective and imaginative lessons through the use of apps and providing links to a wide range of online resources, it covers:

  • Modern Foreign Languages
  • ICT
  • History
  • Geography
  • PE

Specifications

Jumpstart! Apps is an essential classroom resource that will encourage creative and independent learning in children and is the perfect solution for helping teachers, teaching assistants and students integrate apps into their daily practice, make the most of technology at their disposal and deliver imaginative and effective lessons.

Contents

Introduction, 1. Tablets and iPads, 2. Creativity: What do we mean by it?, 3. Skitch: Editing and doodling on documents, 4. QR Codes: Accessing and creating information points, 5. Comic Life: Your learning in pictures, 6. Personalising, 7. Explain Everything: Really, explain anything and everything, 8. Do Ink Green Screen: Imagine away your classroom, 9. Padlet: Collaboration starting with a blank page, 10. Scratch: coding, computational thinking and problem-solving, 11. Puppet Pals: I can animate, 12. Welcome to Our Digital Museum, 13. Superheroes, 14. Crime Scene Investigations, 15. Story Making, 16. Great British Bake Off, Teacher Tools.