Course 1 features three themes, each theme comprising eight lessons. By the end of Course 1, students will demonstrate proficiency with the Draw Canvas and know how to use block programs to manipulate lights and sounds and create loops and conditionals. Course 1 content covers Arts, Shapes & Numbers, and Nature.
Key Features
- Create their own Draw programs—including movement (direction and speed) and lights
- Manipulate and sequence movement, lights and sound Blocks.
- Create and animate their own designs on the BOLT LED matrix.
- Create Block programs with 1 to 2 simple controls, including loop forever and loop x times.
- Display a basic understanding of how 1-2 more complex controls, including loop until, if/then, and if/else affect programs.
- Explain how conditionals use sensors, comparators, and operators to make decisions.
- Read and interpret sensor data from all Draw and basic Block programs.
What's included
- A spiral-bound Course Educator Guide book containing 24 lessons
- A unique access code that grants a perpetual license to all digital student-facing materials and content
Specifications
- Printed Educator Guide for step-by-step instructional support
- Student-ready lessons, pre-loaded in the Sphero Edu app
- 72 scaffolded lessons across nine themes
- 45-60 minutes per lesson with handouts
- Optional extensions that allow lessons to augment additional class time
- Two to three students per Sphero robot and device
- Compatible with Windows, Mac, iOS, Android, Chrome, and Kindle Fire
- Includes a perpetual license to all digital student facing materials and content
- Recommended Robots: Sphero BOLT (all courses) & Sphero RVR (courses 2 & 3)
Additional Information
Arts - using Sphero robots, students will use the Draw and Block Canvas to paint, write poetry, compose music, and dance. Shapes & Numbers - as students progress to programming with blocks, they’ll learn how to connect numbers in equations, play dice games, design guessing games, and create their own figure skating routines. Nature - students will use their polycarbonate robotic ball to understand the natural world by mimicking the movement of animals, programming a school of fish, and modeling sleep patterns.
ACARA and NSW Curriculum
ACARA and NSW Curriculum links are available for further reference.